|
|

RapidDraft Rules/Scoring/Instructions
To participate in RapidDraft Fantasy Football, go to RapidDraft.com or any WFG Network web site, including those listed in the “4. Fantasy Pros” section of these Official Rules.
The RapidDraft Fantasy Football Promotion is a draft-and-play game of skill, where one consumer drafts and plays a full season fantasy football game against 11 Fantasy Football Professionals (“Fantasy Pro”). Avatars / cartoon characters are used to represent a Fantasy Pro.
Each Fantasy Pro is a “robotic general manager,” with a draft strategy managed by a real person or team of experienced fantasy professionals. Each Pro has defined a unique, professional draft strategy and will create and submit a proprietary, subjective player draft ranking. The draft rankings or player lists are updated dynamically – often hourly, daily, or weekly – based on subjective analysis, breaking player news and research done by each Pro. This approach gives each Participant a life-like experience against 11 competitors that draft like the friends and family Participants typically compete against in local fantasy football leagues
.
After creating an account and becoming a World Fantasy Games Member, Participants may enter the web site and sign-up to draft a fantasy football team against the Fantasy Pros. All members may RapidDraft at any time of day or night between the Opening Draft Day and the Final Draft Deadline.
The Opening Draft Day of the full season RapidDraft promotion is on or about May 1, 2009. Drafts may start at any time of day or night, other than potential scheduled downtimes for system maintenance. Draft duration is estimated at 60 to 90 minutes (at Rapid Speed) or 30 to 40 minutes (at Warp Speed).
Participants should watch all “How to Play” videos, read all FAQs, and read these Official Rules entirely BEFORE drafting. Pausing of a draft is not allowed. It is the responsibility of each Participant to be prepared before launching the Live Draft Module. No refunds will be given. Once a Participant starts the draft, the draft continues until completed. If a Participant leaves the draft or misses a draft selection, the computer will make the pick(s). Participants must always be prepared to make a selection. This is a game of skill and part of the skill is learning to draft quickly – at Rapid or Warp speed.
The Final Draft Deadline for the full season RapidDraft promotion is 8am ET, September 12, 2009. Final drafts must start before this date and time. We highly recommend that all potential RapidDraft participants plan ahead. Do not wait until the last minute to draft. Your access to the draft room and entry into the promotion are NOT guaranteed. This is considered explicit, advanced notice to all possible participants – there are no draft time guarantees. Do not expect to login at any time, for example - 7am ET September 12 - and draft. The draft room may be full at that time, the servers may be over-capacity, or other factors may result in the draft room being unavailable. It is your responsibility to plan ahead and to contact customer service with your questions and allow reasonable notice and time to ensure that your draft can begin before the Final Draft Deadline. Consumers should attempt to draft at off-hours, well before the deadline, to ensure the best draft experience and to ensure entry into the Promotion.
RapidDraft is a unique, proprietary, fantasy football “Draft and Play” promotion.
The Promotion runs 16 weeks beginning with the first scheduled regular season NFL games and ending with the last scheduled games of Week 16 of the NFL regular season. The Sponsors reserve the right to adjust this schedule and notify all participants.
IMPORTANT – it is a Participant’s responsibility to draft their players by clicking on a player name and clicking on the yellow Draft Player button before the 30 second time limit is up. If a Participant relies on the computer to draft from a Queue or player list, they agree to accept any player drafted for them, with no right to protest or debate the process of selecting their computer-selected pick. Part of the challenge of RapidDraft is to prepare for the draft and to draft players quickly. If a Participant misses a pick, they are failing at RapidDraft.
- Create an Account or Login
- Click on the Create a Team and go to Team Setup Page
- Enter a Team Name
- Select a RapidDraft Avatar to Represent Your Team
- Select a Jersey Color for the Jersey on Your Avatar
- Select a Draft Position (1 to 12 – max of 5 drafts per position, per person)
- Stay at Rapid Speed or select to use Warp Speed for your draft
- Click Next and Go To the Account/Payment Page
- Decide to pay with Credit Card, WFG Balance, World Fantasy Points or other form of accepted payment.
- Optionally enter a Promo Code.
- Payment must be authorized and approved before a team is considered official and a draft is allowed.
- Click Next and Go To My Teams Page where your paid team(s) will be listed.
- You may “Draft Now” from this page.
- Optionally Create Custom Player Rankings (highly recommended)
- Optionally Create a Group or Join a Group with Friends
- Optionally Add a Child’s First Name to your Team – to allow them to follow along with you and enjoy the RapidDraft experience together.
- To Draft, click on the red “Draft Now” Button (you may also come back later and draft.)
- IMPORTANT – be ready to draft before you hit the button! There’s no turning back and no pausing of the draft. And no refunds.
- The 11 Fantasy Pros are randomly assigned to the other draft positions and the draft begins.
- The consumer or Fantasy Pro in the #1 draft position is on the clock and has 30 seconds to make a selection, when drafting at Rapid Speed.
- Once a player is drafted, that player is exclusive to the team that drafted the player and is not available to any other team.
- Each team (consumer or Fantasy Pro) must make a selection in 30 seconds or less. Draft style is serpentine or “snake draft” style for 20 total rounds (1 to 12, 12 to 1, 1 to 12, 12 to 1, etc).
- Two draft speeds are available – Rapid (30 seconds maximum for each selection) and Warp (5 seconds for each selection by a Fantasy Pro, and 30 seconds for each consumer selection).
- The Rapid Remote is the control center for each RapidDraft. Please watch all “How To Play” videos, including the description of the Rapid Remote and its functionality – before entering the draft room.
- During the draft, players are sorted (most highly ranked player at the top) in the draft screen by participant’s custom rank or by WFG Default Rank, if no custom rank was completed. A participant may also click on the title of each column to sort by that column.
- When it is a participant’s turn to draft, their team name will be listed as “On the Clock” and the “Draft Player” button will turn yellow (active). The participant then has 30 seconds to draft a player.
- To draft a player, a participant will find a preferred, available player and click on the player name. Available players may be found by clicking on ALL PLAYERS, QB, RB, WR, TE, PK, D/ST or View Queue. Once the player is highlighted, clicking on the yellow Draft Player button completes the transaction. (Note that no warning message or confirmation message is used. Once the yellow button is clicked once, the player is drafted.)
- If a participant does not make a pick before the clock hits :00, the computer makes a pick for them. The computer will first draft the top player in the Queue (if a player or player is in the Queue and position maximums have not been reached). If no player is in the Queue or a position maximum has been reached, the computer will draft the top player in the custom rank (or WFG Default Rank, if no custom rank has been created).
- During the draft, a participant may click on “Draft Board” to view the entire draft board in a separate window.
- A participant may switch from Rapid to Warp speed and back during the draft.
- Once the draft is complete, a Post Card is sent to the consumer’s email address with results. A Team Details page and draft performance results are also available.
- Once a team is drafted, the season plays out like most traditional or classic fantasy football leagues.
- Teams will be managed using a variety of web pages generally called the “team management area.” This area is scheduled to be available by July 1, 2009. Before July 1, teams and Draft Boards may be viewed via the My Teams and/or Team Details pages.
- Once the team management area is available, Week 1 starting rosters may be adjusted (at any time until Week 1 deadlines for each player).
- Players/defenses may be started or benched, according to the Roster and Starting Team guidelines.
- Weekly Starting Teams must be submitted via the web site each week. Each player is locked at their game time. Once a player is locked, that player may not be moved (to or from Starter, to or from Bench). Participants should not wait until the last minute to adjust their roster. Various computer clocks can differ by 1 minute or more, so make your changes as far ahead of time as possible. Once a player is correctly locked, the player stays locked. Customer service representatives are not allowed to make changes for you, after a player is locked.
- Players may be added to rosters via a Free Agent Acquisition process. Free agent bidding starts Week 2 and ends Week 11 of competition. See “7. Free Agent Acquisitions” below.
- Any eligible player not listed on the site may be added to RapidDraft via an email request to assistant@worldfantasygames.com. Send an email with name, team, and position. A ruling will be made on their eligibility and position. If WFG decides to add the player, allow two business days for the addition.
- No trades between teams in a league are allowed.
- Each week, for the first 11 weeks of the NFL season, the consumer will play a head-to-head match-up against one Fantasy Pro. The Pros will also play against each other for entertainment purposes. Each winning team, based on total points for the week, will receive 1 Win. Each losing team, based on total points for the week, will receive 1 Loss. A tie in total points will result in 1 Tie. Each league will have an overall 12-team leader board with a Win-Loss-Tie record and total points displayed.
- Participants may view Live Scoring free of charge during NFL games to see their players accumulate points. WFG will make best efforts to update player scores and statistics in real-time.
- The RapidDraft regular season ends after Week 11.
- The RapidDraft post-season runs from Week 12 through Week 16.
- For details on post-season participation, see “8. Advancing to Post-Season” and “9. RapidDraft Post-Season.”
Fantasy Pros
The RapidDraft Fantasy Football Pros for 2009 are:
| Avatar |
Fantasy Pro and Company
|
Ashlei |
Tony Holm, FantasySharks.com |
Coop |
Mike Krueger, FFToday.com |
Felix |
Kelly and Dan Grogan, AthlonSports.com |
Hollywood |
Matt Schauf and JT, SportsBuff.com |
Matt |
Matt Pitzer, USATODAY.com |
Michael |
Dustin Ashby and Jesse Herron, WCOFF.com |
Rick |
Mike Harmon, FantasyFishing.com and SwollenDome.com |
Slick Willie |
David Dodds and Joe Bryant, FootballGuys.com |
Suit |
Russ Bliss, FantasyFootballStarters.com |
Victoria |
Scott Engel and Ben Ice, RotoExperts.com |
Zach |
Ian Ritchie and Mark Deming, the real guys (2009 Champion takes this spot in 2010) |
Roster and Starting Team Requirements
Your roster will consist of twenty (20) players and defenses. Participants may draft any combination of players and defenses. A Starting Team consists of 9 Players and 1 Defense/Special Team:
1 Quarterback
2 Running Backs
3 Wide Receivers
1 Tight End
1 Flex (RB, WR, or TE)
1 Placekicker
1 Defense/Special Team
If a starting position is left blank, that roster position will receive zero points for the week.
Players are only eligible at the position listed. Player positions will not change during the duration of the promotion.
The RapidDraft Scoring System or derivations have been used for almost twenty years, for hundreds of contests operated by World Fantasy Games. The system creates a level playing field between many positions. Your top scorer in a week could be a QB, a RB, a WR, or even (every once in awhile) a K or DEF/ST. Study the scoring system to plan your strategy for drafting and managing your RapidDraft teams.
Passing
TD = 3 points
Every 10 yards = .5 point
2 point conversion = 1 point
Bonus = 3pts for TD of 40+ yards
Rushing/Receiving
TD = 6 points
Every 5 yards = .5 points
2 point conversion = 2 points
Each reception = 1 point
Bonus = 3pts for TD of 40+ yards
Kicking
FG 50+ yards = 9 points
FG 40+ yards = 6 points
FG 0-39 yards = 3 points
PAT = 1 point
Defense/Special Teams
Zero Points Scored Against, a "Defensive Shutout" = 10 points
2 to 6 Points Scored Against = 7 points
7 to 13 Points Scored Against = 4 points
14 to 17 Points Scored Against = 1 point
Defense TD = 6 points
Kick/Punt Return TD = 6 points
Fumble recovery = 2 points
Interception = 2 points
Safety = 2 points
Sack = 1 point
Bonus = 3pts for TD of 40+ yards
Players do receive credit for kick/punt return touchdowns, but not for kick/punt return yardage. Scoring is calculated based on total (not average) number of points each player earns in a week. If, for any reason, a player's game is postponed (due to weather, etc.) you will only receive points for that game if you have the player on your roster the day the game is officially completed.
Crazy Scoring Examples
Here are some examples to think about (please send us crazy situations that you think about and we would be happy to clarify how they will be handled for scoring purposes):
Fake Field Goal
On 4th and 8, San Diego is kicking a field goal from Denver's 20 yard line. Behind by 5, San Diego decides to go for the lead by attempting a fake field goal. The ball is snapped to the holder and back-up QB. He stands up and finds his TE unguarded down the field for a TD. Mark has the QB on his team. He receives 1 point (.5 per 10 passing yards) for completing a 20 yard pass and 3 points for throwing a TD pass, giving his team a total of 4 points for this play. John has San Diego's Defense/Special Teams. Even though San Diego's field goal unit was on the field, he doesn't receive points for what is considered an offensive play.
Fake Punt
On 4th and 5 Atlanta lines up to punt to Tampa Bay - rather than punting, the ball is snapped to a RB lined up as a block back for the punt team. The RB breaks a 10 yard run, picking up the first down before being tackled. The RB receives points for the yardage - 1 point (.5 for every 5 rushing yards) for the 10 yard run. John has Atlanta's Defense/Special Teams. Even though Atlanta's punting unit on the field, he doesn't receive points or yardage from this play.
Blocked Field Goal
On 4th and 12 Green Bay is kicking a field goal from Chicago's 18 yard line. The kick is partially blocked, popping the ball straight up into the air and back down into the hands of the holder who scampers into the end zone for a TD. Tony has Green Bay's Defense/Special Teams. Even though Green Bay's field goal unit was on the field, this is considered an offensive score, so Tony doesn't receive DEF/ST points for the TD.
Double Turnover
After catching a pass across the middle, a Houston WR is demolished by an Indianapolis safety causing him to fumble. An Indy LB recovers the ball. After taking a few steps he is hit, knocking the ball out of his possession and the ball is recovered by a Houston RB. Mark has Indianapolis' Defense/Special Teams. Even though Houston ended up with the ball at the end of the play, he still receives 2 points for the initial fumble recovery. John has Houston's Defense/Special Teams. He receives 2 points for the second fumble recovery.
Offensive mistakes may impact defensive scoring.
Philadelphia QB throws a pass that is picked off by a Washington CB and returned for a TD. Tony has Philadelphia's Defense/Special Teams. Even though the TD took place when Philadelphia's offense was on the field, it is still taken into account when figuring out how many points were scored against Tony's Defense/Special Teams.
|